Apr 05, 2007, 04:06 AM // 04:06
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#21
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Frost Gate Guardian
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Which makes this build significantly better (I am not saying it was bad).
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Apr 05, 2007, 04:55 AM // 04:55
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#22
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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Quote:
Originally Posted by lennymon
oh, but wait, this just in, vow of silence is now 1/4s cast (or will be really soon)
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i was just going to bring this up
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Apr 05, 2007, 07:35 AM // 07:35
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#23
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Ascalonian Squire
Join Date: Apr 2006
Guild: X Fatal Prescription X [Rx]
Profession: E/
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cool thats great news ^_^
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Apr 06, 2007, 08:51 AM // 08:51
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#24
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Krytan Explorer
Join Date: Sep 2005
Guild: Team Harmless[TH]
Profession: Mo/
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So, anyone had time to try the Vow Of Silence on Scales?
I read what ppl used to said that they drop rubish... but i want to revenge my warrior. So many deaths because of those bad spawns...
Sadly (or maybe not ), with Easter coming i won't be able to play for a week... So, anyone tried it yet?
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Apr 06, 2007, 10:08 AM // 10:08
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#25
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Ascalonian Squire
Join Date: Apr 2006
Guild: X Fatal Prescription X [Rx]
Profession: E/
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i just completed a few more runs with the new .25s VoS and i must say the build is even stronger now. As for the skales i havent tried it yet, will post results as soon as i do. have fun
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Apr 06, 2007, 10:15 PM // 22:15
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#26
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Frost Gate Guardian
Join Date: Jan 2007
Location: Retired from GW until GW2
Profession: A/P
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Quote:
Originally Posted by lawby
its not really necessary to kill them, so i wouldnt jeopardize the run trying to.
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Its all to necesary. Ever Tried a W/Mo or W/Me and got screwed over by the skales? Try it, if you haven't otherwise, you feel our pain.
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Apr 06, 2007, 10:59 PM // 22:59
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#27
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Ascalonian Squire
Join Date: Apr 2006
Guild: X Fatal Prescription X [Rx]
Profession: E/
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the whole point of this build is to make avoiding the skales easier, ive never tried to kill them and always run past them. seeing as people say they dont drop anything worthwhile dont see why its necessary
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Apr 07, 2007, 05:39 AM // 05:39
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#28
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Frost Gate Guardian
Join Date: Apr 2006
Profession: W/
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After a TON of wasted gold for the entry fee I figured out that with good use of tactics and proper timing a tank with grenth's balance CAN kill the skales. On the other hand, they do consistently drop less valuable items than EVERYTHING else on the run.
Now I'll need to get my derv there, though, to make the spider runs just go by faster.
Thanks for sharing.
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Apr 07, 2007, 07:05 PM // 19:05
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#29
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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The build should work...I had a guildy showing me a similar build a month ago or so. It was fairly successful, but there's a HUGE learning curve (at least on the build I saw, not sure about this one). I tagged along with a 2nd guildy and we 3 manned most of FoW...it was pretty nice.
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Apr 30, 2007, 04:26 PM // 16:26
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#30
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Ascalonian Squire
Join Date: Jan 2007
Guild: order of clerics
Profession: P/
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ive been trying a similar build on my derv (no VoS but Balth instead) but i can never get into the cave, always seems scales get in the way. would someone mind showing me how sometime, i can call driftwoods and dryders on the beach easily but once i get near the cave i cant lure without luring scales!
IGN: Slashing Cookie, thanks!
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May 05, 2007, 08:48 AM // 08:48
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#31
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Evilsod
With the 1 second Rend Enchantments and 1/4 second Grenths Balance... on top of the 0% chance of a shard drop, why bother?
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Revenge for sending our warriors screaming like little girls
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Jul 20, 2007, 12:51 PM // 12:51
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#32
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Pre-Searing Cadet
Join Date: Jul 2007
Profession: Mo/
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you can kill skales with vow of silence it ant that hard either with a d/mo
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Aug 13, 2007, 01:22 AM // 01:22
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#33
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Academy Page
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not sure if i missed it, but what kind of loot drops we talking about? whats the average take per run
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